Date of Award

12-2024

Document Type

Thesis

Degree Name

Master of Fine Arts (MFA)

Department

School of Computing

Committee Chair/Advisor

Eric K Patterson

Committee Member

Anthony Summey

Committee Member

Matias Volonte

Abstract

As humans experience reality, they intake external stimuli using sensory receptors to process information, forming a perception. Perceptions are subjective and shape each individual’s reality. Naturally then, by changing one’s perceptions, their experience of reality is altered, for better or worse. To emphasize the idea that perception is malleable and encourage a mindset of questioning alternative ways to look at a situation, an interactive experience in Unreal Engine is developed where a dull cityscape morphs and transforms into a surreal oversized nature scene. Procedural modeling techniques are used to create a variety of morphing assets, while Vertex Animated Textures are utilized to implement the morphing in real-time based on user interaction.

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