Volume
60
Issue
1
DOI
10.34068/joe.60.01.06
Abstract
Extension professionals implement various educational curriculum and programming for youth. Lessons and information sharing must be innovative to keep up with technology changes and youth interests. A web-based gaming platform called Kahoot helps establish engaging assessment through face-to-face or virtual settings. Kahoot allows Extension professionals to create online trivia games that participants can access in a competition with peers or open access for individualized play.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License.
Recommended Citation
Tompkins, C. D. (2022). Kahoot Trivia Games. The Journal of Extension, 60(1), Article 6. https://doi.org/10.34068/joe.60.01.06