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Volume

45

Issue

4

Abstract

The Science & Technology Program Work Team at Cornell University wanted to know what constitutes a fun, exciting, and successful science-based learning experience for young people. In 2002, 4-H Educators and youth were engaged in the Concept System process that generated 144 unique ideas. These ideas were distilled into 15 clusters, all of which linked to three principal elements of program design: Content, Context, and Delivery. Those results were translated into a checklist for planning science programs, available at . In 2005 and 2006, the team recommended adapting it to other interactive learning experiences and for program evaluation.

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