Abstract
In spite of very little research on the subject, a growing concern exists among professionals that excessive time spent by students on computer gaming may have an undesirable effect in scholastic achievement. In this study, middle grade students self-reported their time spent on computer gaming for a one week time period. These self-reports were related with their GPAs at the end of the semester. Analysis of 114 students’ GPAs in English, Math, and Science indicated the presence of a statistically significant difference in English GPAs between students in the High Computer Gaming group from students in the Moderate and Low Computer Gaming groups. No differences were yielded for Math or Science GPAs. Implications are discussed.
Recommended Citation
Ibanez, Vincent; Slate, John; and Kelsey, Cheryl
(2008)
"Computer Gaming and Student Achievement:
Investigating Middle School Students’ Behaviors,"
Journal of Youth Development: Vol. 3:
Iss.
3, Article 3.
Available at:
https://open.clemson.edu/jyd/vol3/iss3/3