Date of Award

May 2020

Document Type

Dissertation

Degree Name

Doctor of Philosophy (PhD)

Department

Rhetorics, Communication, and Information Design

Committee Member

Jan R Holmevik

Committee Member

Megan Eatman

Committee Member

Danielle Herro

Committee Member

James Gilmore

Abstract

This dissertation proposes the ludic framework for learning as an innovative pedagogical model that privileges play, possibility, failure, and social affinity as states of being and positions for learning. The ludic framework works through rhetorics of play as a frame of reference; rhetorics of possibility and invention as a means of production; the acceptance of transformative failure; and engages with digital communities to further knowledge through social affinity while being grounded in constructionist learning theories. The principles that facilitate this are: curiosity, play, flexibility, metacognition, collaboration, invention, persistence, and creativity. To demonstrate this, the dissertation has two case studies: a semester project that explains the need and procedures for teaching technologies in a workflow and a three-dimensional representation of the research in Minecraft: Education Edition.

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