Date of Award

5-2012

Document Type

Thesis

Degree Name

Master of Fine Arts (MFA)

Legacy Department

Digital Production Arts

Committee Chair/Advisor

Malloy, Brian A

Committee Member

Tessendorf , Jerry

Committee Member

House , Donald H

Abstract

Mobile game development is a fast growing industry that
is primarily focused on casual games with short play sessions.
In this paper, we describe an approach to the development of a
game with a focus on lengthy, more traditional gameplay. We describe
some techniques to exploit the UDK for this purpose, even
though the UDK has been used, traditionally, for the
development of shooter games. We have implemented
these techniques, and we describe our port of the game to the
the Apple iPad. The result of our work is a playable game that runs on
the iPad 2, and features interesting uses of both the UDK and
mobile technology. These techniques can be used by other
developers interested in exploiting the UDK for development
of adventure games for mobile platforms.

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