Date of Award
5-2012
Document Type
Thesis
Degree Name
Master of Fine Arts (MFA)
Legacy Department
Digital Production Arts
Committee Chair/Advisor
Davis, Timothy
Committee Member
Malloy , Brian
Committee Member
House , Donald
Abstract
Though slowly improving, the majority of modern real-time productions--chiefly consisting of video games--tend to be lacking detail and flexibility in facial animation. A new facial rig is devised by investigating both the game asset development pipeline as well as current facial setup and animation schemes. The resultant rig hybridizes several of these solutions and not only attempts to address the issue of detail in facial animation but also usability and efficiency in its controller setup.
Recommended Citation
Liu, Boqian, "GAME ASSET DEVELOPMENT PIPELINE WITH A FOCUS ON FACIAL RIGGING AND ANIMATION" (2012). All Theses. 1337.
https://open.clemson.edu/all_theses/1337