Date of Award

5-2012

Document Type

Thesis

Degree Name

Master of Fine Arts (MFA)

Legacy Department

Digital Production Arts

Committee Chair/Advisor

Davis, Timothy

Committee Member

Malloy , Brian

Committee Member

House , Donald

Abstract

Though slowly improving, the majority of modern real-time productions--chiefly consisting of video games--tend to be lacking detail and flexibility in facial animation. A new facial rig is devised by investigating both the game asset development pipeline as well as current facial setup and animation schemes. The resultant rig hybridizes several of these solutions and not only attempts to address the issue of detail in facial animation but also usability and efficiency in its controller setup.

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