Date of Award

8-2012

Document Type

Thesis

Degree Name

Master of Science (MS)

Legacy Department

Computer Science

Committee Chair/Advisor

Tessendorf, Jerry

Committee Member

House , Donald

Committee Member

Geist , Robert

Abstract

Rendering, modeling, and simulating processes in spatially-varying media are complex tasks
which typically require tedious mathematical derivations and long development and programming.
In this thesis, a framework is presented which allows for fast and casual exploration of ideas for
volume-based simulation and modeling. Several applications of the framework are shown, including
the simulation of fluid dynamics for computer graphics applications. A procedure for automatically
generating OpenCL code from these is given, along with rudimentary examples.

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