Date of Award
7-2013
Document Type
Thesis
Degree Name
Master of Fine Arts (MFA)
Legacy Department
Digital Production Arts
Committee Chair/Advisor
Malloy, Brian A
Committee Member
Levine, Joshua
Committee Member
Penna, Anthony M
Abstract
In this thesis, we address the effectiveness of portable gaming devices as a vehicle for learning American Sign Language. We begin by creating a multi-level game using a standard programming language, and use the game to illustrate various signed words. We translate the game to mobile devices using Kivy, a crossplatform framework. This allows the game to be compatible with multiple mobile devices and platforms. A secondary inspiration for creating a game as opposed to standard memorization techniques is to stimulate a quicker learning response as the user enjoys the sign learning process. In this thesis we provide a mobile avenue for learning American Sign Language and create a fun and stimulating learning process to strengthen the immersion of the user.
Recommended Citation
Wilson, Christyna, "Portable Game Based Instruction of American Sign Language" (2013). All Theses. 1760.
https://open.clemson.edu/all_theses/1760