Date of Award
5-2014
Document Type
Thesis
Degree Name
Master of Fine Arts (MFA)
Legacy Department
Digital Production Arts
Committee Chair/Advisor
Davis, Timothy A
Committee Member
Tessendorf , Jerry
Committee Member
Joerg , Sophie
Abstract
Rigging is the process of designing and implementing the manipulation architecture for an animated three-dimensional character. Rigs that give the animator the most control tend to be the most difficult to set up and maintain. Due to the linear nature of some elements of rigging, the more complicated a rig, the more time-intensive--and therefore more expensive--to achieve a high quality rig. A solution to complex rig iterability is to automate as much of the process as possible. The topic of this thesis is a framework for modular rigging automation, with a focus on quick and efficient rig iteration. A rigger is able to design a rig from predefined module elements (rig blocks) or quickly script new blocks. A rig is deconstructed into these elemental blocks and merged into a single rig script to regenerate the rig and attach a character's geometry.
Recommended Citation
Sledge, James, "An Automated Build System for Articulated Characters" (2014). All Theses. 1958.
https://open.clemson.edu/all_theses/1958