Date of Award
12-2017
Document Type
Thesis
Degree Name
Master of Fine Arts (MFA)
Department
School of Computing
Committee Member
Dr. Brian A. Malloy, Committee Chair
Committee Member
Meihua Qian
Committee Member
Eric Patterson
Abstract
In this thesis we describe a three pronged framework that captures the important aspects of player engagement in a video game. The focus of the framework is the Player Decision Cycle, which refers to the overlapping decisions that players make during game play. These various decisions must be made many times, but each type of decision has to be made at different rates. These decisions interact to produce the pacing of the gameplay experience. To illustrate the framework we have designed and implemented two prototype RPGs. These two RPGs are Dragon Mist and Radium Seas. These games exemplify adherence to the Player Decision Cycle framework presented in this thesis.
Recommended Citation
Wentworth, Adam, "Video Game Evaluation Based on Player Decision Cycles" (2017). All Theses. 2764.
https://open.clemson.edu/all_theses/2764