Date of Award

12-2017

Document Type

Thesis

Degree Name

Master of Fine Arts (MFA)

Department

School of Computing

Committee Member

Dr. Brian A. Malloy, Committee Chair

Committee Member

Meihua Qian

Committee Member

Eric Patterson

Abstract

In this thesis we describe a three pronged framework that captures the important aspects of player engagement in a video game. The focus of the framework is the Player Decision Cycle, which refers to the overlapping decisions that players make during game play. These various decisions must be made many times, but each type of decision has to be made at different rates. These decisions interact to produce the pacing of the gameplay experience. To illustrate the framework we have designed and implemented two prototype RPGs. These two RPGs are Dragon Mist and Radium Seas. These games exemplify adherence to the Player Decision Cycle framework presented in this thesis.

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