Date of Award
5-2018
Document Type
Thesis
Degree Name
Master of Fine Arts (MFA)
Department
Art
Committee Member
Dr. Eric Patterson, Committee Chair
Committee Member
Dr. Brian Malloy
Committee Member
Mr. Anthony Penna
Abstract
Humanity has used lighting for millennia to chase away encroaching darkness, to increase the power of narrative, and to enhance the appeal and mood in crafted en-vironments. Theater, cinema, and architecture, among other fields, have developed, applied, and refined concepts of using light as a directed tool, but the relatively young field of virtual reality has not yet developed rigorous conventions. This thesis doc-ument describes work in investigating, developing, and applying designs for lighting conventions in virtual reality. Traditional artwork, photography, cinema, video-game, and environment lighting are considered and used to extrapolate concepts for lighting within virtual-reality applications. The developed concepts are used to design and light an immersive visual narrative implemented as a virtual-reality experience within Unreal Engine 4.
Recommended Citation
Martin, Sarah Lydia Ann, "An Investigation, Development, and Application of Lighting Design for Virtual Reality using Unreal Engine" (2018). All Theses. 2863.
https://open.clemson.edu/all_theses/2863