Date of Award
5-2018
Document Type
Thesis
Degree Name
Master of Fine Arts (MFA)
Department
Art
Committee Member
Dr. Eric Patterson, Committee Chair
Committee Member
Dr. Terry Tessendorf
Committee Member
Dr. Brian Malloy
Abstract
Animation, live-action, and virtual reality all use effects to further express the artistic vision of story creators. The effects help immerse the viewer in a fantasy world that is unlike anything that exists on Earth. In this paper I explain the planning, creation, and final implementation of various effects assets for Making Friends (an animated short), Right to Bear Arms and Hot Air (live-action shorts), and Journey to Proxima Centauri: Terror of the Mnar (a virtual reality experience). I also cover some of the differences and limitations when creating effects for animation, live-action, and virtual reality. Lastly, I explore if it is possible and beneficial to take techniques used in one workflow and apply the concept or tools to make a different workflow easier and more efficient.
Recommended Citation
Wassynger, Stephen Thaddaeus, "Effects Workflow and Asset Creation for Animation, Live-Action, and Virtual Reality" (2018). All Theses. 2889.
https://open.clemson.edu/all_theses/2889