Date of Award

8-2018

Document Type

Thesis

Degree Name

Master of Fine Arts (MFA)

Department

School of Computing

Committee Member

Dr. Brian Malloy, Committee Chair

Committee Member

Dr. Donald House

Committee Member

Insun Kwon

Abstract

Rigging is the process of creating a skeletal system for an animated 3D character or object, allowing animators to manipulate the character with the use of NURBS controls. These controls often make it difficult for animators to see the silhouette of the character since the controls clutter the body. Direct selection controls offer a solution to this issue by eliminating the need for visible controls. This thesis covers the creation, use, and the process of direct selection controls. Explaining the issues of traditional rigging and how it can be solved with direct selection controls.

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