Date of Award
5-2019
Document Type
Thesis
Degree Name
Master of Fine Arts (MFA)
Department
School of Computing
Committee Member
Sophie Jorg, Committee Chair
Committee Member
Eric Patterson
Committee Member
Brian Malloy
Abstract
Realistic skin deformation is one of the major criteria for creating believable, dig- itally enhanced characters. Muscle simulation is one of the more popular techniques used in filmmaking. It helps bring a sense of realism to the character by adding subtle, secondary motion to the skin. Small features like these make the character appear more lifelike. This thesis focuses on the generation of a character rig and implementation of a digital muscle system for a tiger. The rig is built and animated in Maya and the Maya Muscle tool was used to create the muscle system. The muscle deformations are compared to the standard smooth skinning method in a walk and run animation.
Recommended Citation
Sharpe, Christian James, "Rigging Realistic Skin Deformation with Muscle Systems" (2019). All Theses. 3051.
https://open.clemson.edu/all_theses/3051