Dwaraka: An Immersive Storytelling Experience Represented in Virtual Reality Through a Graphic Novel
Date of Award
May 2020
Document Type
Thesis
Degree Name
Master of Fine Arts (MFA)
Department
Art
Committee Member
Eric Patterson
Committee Member
David Donar
Committee Member
Insun Kwon
Abstract
This thesis showcases the development of a narrative Virtual Reality (VR) experience told in the form of an immersive graphic novel. Virtual reality has the potential to be one of the more intimate forms of storytelling since it puts the user in the center of the story or scene. Similarly the graphic novel is an excellent storytelling device since it relies more on visuals rather than writing, enabling readers to absorb information faster without losing focus. Together they become a visually evocative experience for the audience by enabling them to not just look through the visuals but also jump into each panel and experience the story firsthand. Drawing inspiration from artists and writers like Alan Moore, Hokusai and Shinichiro Watanabe, along with elements from Indian mythology, I have created a graphic narrative based on a poem and present it as an immersive VR experience using the VR 3D painting and animation tool Oculus Quill.
Recommended Citation
Chedikulathu Vishnu, Nandakumar, "Dwaraka: An Immersive Storytelling Experience Represented in Virtual Reality Through a Graphic Novel" (2020). All Theses. 3326.
https://open.clemson.edu/all_theses/3326