Date of Award

August 2021

Document Type

Thesis

Degree Name

Master of Fine Arts (MFA)

Department

Digital Production Arts

Committee Member

Eric Patterson

Committee Member

Larry Hodges

Committee Member

Anthony Penna

Abstract

Methods of storytelling in cinema, theater, and literature have well-established conventions that have been built throughout narrative history and the development of these more traditional formats. In virtual reality, though, many of the techniques that have formed part of this cinematic language or visual narrative are not easily applied. In general, when the virtual reality narrative term is used, it is associated with filmed or rendered 360º videos that use head-mounted displays for presentation and most often uses first and third-person narratives, which may compromise a director's intent for story flow.

This thesis aims to put a new light on using second-person narrative in virtual reality storytelling experiences in entirely computer-generated worlds.The work also demonstrates a proposed workflow that considers second-person narrative mode as well as aesthetic, animation, and sound design techniques considered along with psychology, neuroscience, and linguistic techniques to give a director more control over influencing the audience's emotional sensations. Through a practical example, this thesis proposes that the director can control the story entirely differently than user-directed, interactive VR experiences for greater overall emotional impact.

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