Animating Reality: Enhancing Immersion through Secondary Animation Rigging Techniques in Video Games
Date of Award
5-2024
Document Type
Thesis
Degree Name
Master of Fine Arts (MFA)
Department
Digital Production Arts
Committee Chair/Advisor
Dr. Eric Patterson
Committee Member
Rodney Da Costa
Committee Member
Dr. Jerry Tessendorf
Abstract
This thesis explores enhancing realism in video games by strategically applying secondary animation rigging techniques to intensify player immersion. The research adopts a novel approach by exploring hybrid methodologies that seamlessly integrate animator control with simulation techniques to imbue characters with dynamic movements and lifelike qualities. Specifically, the study focuses on simulating intricate aspects such as hair, clothing, and accessories, recognizing their potential to elevate character animation beyond static representations. Through practical experimentation, the thesis examines the symbiotic relationship between animator-driven control and simulation-based dynamics. By harnessing the capabilities of modern rigging tools and simulation algorithms, animators are empowered to infuse characters with fluid, responsive movements that resonate authentically with players. Looking forward, this thesis lays the groundwork for further exploration in video game animation. By elucidating the principles and methodologies underpinning hybrid animation control and simulation, it seeks to inspire future research endeavors to push the boundaries of realism and immersion in interactive entertainment.
Recommended Citation
Hudson, Karim, "Animating Reality: Enhancing Immersion through Secondary Animation Rigging Techniques in Video Games" (2024). All Theses. 4274.
https://open.clemson.edu/all_theses/4274