Date of Award
8-2024
Document Type
Thesis
Degree Name
Master of Fine Arts (MFA)
Department
Digital Production Arts
Committee Chair/Advisor
Dr. Eric Patterson
Committee Member
Prof. Anthony Summey
Committee Member
Prof. Tony Penna
Abstract
Computer-generated three-dimensional animation is often used to imitate live-action filmmaking and photorealistic objects and effects. However, it is equally possible to use three-dimensional computer-generated imagery to imitate cartoon, hand-drawn two-dimensional animation. Cartoons and hand drawn animation have their own sets of limitations which change their visual style. Animators may choose to draw scenes with elements that break continuity or are not realistic. Every choice from the color to the scene composition is different from now-conventional three-dimensional CGI. With this thesis, I investigate how to create a three-dimensional scene that closely resembles the appearance of a two-dimensional cartoon animated scene drawn with traditional media instead of a computer. I will use 2D stylistic tools to create a scene that emphasizes the main subject and is calming and introspective. In this paper, I will explore the techniques used to make three-dimensional computer-generated imagery resemble traditional, two-dimensional animation through the examination of modeling, rigging, staging, composition, lighting, texturing, shading, and animation. Together all of these can be used to enhance and communicate feelings of calm and contemplativeness.
Recommended Citation
Meade, Sean William, "Creating Cartoon Style with 3D Animation" (2024). All Theses. 4337.
https://open.clemson.edu/all_theses/4337