Date of Award

8-2024

Document Type

Thesis

Degree Name

Master of Fine Arts (MFA)

Department

Digital Production Arts

Committee Chair/Advisor

Dr. Eric Patterson

Committee Member

Prof. Anthony Summey

Committee Member

Prof. Tony Penna

Abstract

Computer-generated three-dimensional animation is often used to imitate live-action filmmaking and photorealistic objects and effects. However, it is equally possible to use three-dimensional computer-generated imagery to imitate cartoon, hand-drawn two-dimensional animation. Cartoons and hand drawn animation have their own sets of limitations which change their visual style. Animators may choose to draw scenes with elements that break continuity or are not realistic. Every choice from the color to the scene composition is different from now-conventional three-dimensional CGI. With this thesis, I investigate how to create a three-dimensional scene that closely resembles the appearance of a two-dimensional cartoon animated scene drawn with traditional media instead of a computer. I will use 2D stylistic tools to create a scene that emphasizes the main subject and is calming and introspective. In this paper, I will explore the techniques used to make three-dimensional computer-generated imagery resemble traditional, two-dimensional animation through the examination of modeling, rigging, staging, composition, lighting, texturing, shading, and animation. Together all of these can be used to enhance and communicate feelings of calm and contemplativeness.

Share

COinS
 
 

To view the content in your browser, please download Adobe Reader or, alternately,
you may Download the file to your hard drive.

NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for viewing PDF files within the browser window.