Document Type
Article
Publication Date
12-2013
Publisher
IEEE
Abstract
Scaling virtual worlds in the age of cloud computing is complicated by the problem of efficiently directing client-server traffic in the face of agile and dynamic compute resources. In this proposed model, Software Defined Networking and compact encoding of avatar data in packet headers are combined to make a fast, scalable, high capacity proxy server that can hide the server infrastructure while fitting well with the IaaS paradigm of modern cloud providers.
Recommended Citation
Please use the publisher's recommended citation. http://ieeexplore.ieee.org/document/6820613/citations
Comments
Published in the the 12th Annual Workshop on Network and Systems Support for Games (NetGames‘13)
Published version can be found here: http://ieeexplore.ieee.org/document/6820613/