Date of Award
5-2017
Document Type
Thesis
Degree Name
Master of Science (MS)
Legacy Department
Computer Science
Committee Member
Dr. Victor Zordan, Committee Chair
Committee Member
Dr. Brian Malloy
Committee Member
Dr. Donald House
Abstract
We present an immersive Virtual Reality (VR) experience through a combination of technologies including a physical rig; a gamelike experience; and a reï¬ned physics model with control. At its heart, the core technology introduces the concept of a physics-based communication that allows force-driven interaction to be shared between the player and game entities in the virtual world. Because the framework is generic and extendable, the application supports a myriad of interaction modes, constrained only by the limitations of the physical rig (see Figure 1). To showcase the technology, we demonstrate a locomoting robot placed in an immersive gamelike setting.
Recommended Citation
Hindlekar, Saurabh, "Framework for embedding physical systems into virtual experiences" (2017). All Theses. 2635.
https://open.clemson.edu/all_theses/2635