Date of Award
8-2024
Document Type
Thesis
Degree Name
Master of Fine Arts (MFA)
Department
Digital Production Arts
Committee Chair/Advisor
Dr. Matias Volonte
Committee Member
Dr. Eric Patterson
Committee Member
Dr. Andrew Duchowski
Abstract
Video games have become very popular over the last couple of decades and the popularity is increasing year by year. Imagine a world where video games didn’t exist. Yes, the world would function as normal but we would take away the creative freedoms expressed in game play. The video game industry today has become larger than the music and film industry combined. With new technologies becoming available, the user’s game play experience continues to change.
The purpose of this thesis is to look at the growth and definitions of game play experience and see how it will change with virtual reality. In this thesis we will create two experiences in a 3D virtual reality scene, one following realistic lighting that you would typically see from day to day, and the other a more dramatic sense of lighting. After the create a pilot study ensued where users were able to experience the scenes and give feedback.
Recommended Citation
Middleton, Makayla, "A Pilot Study on the Effects of Aesthetic in Game Play Experience and Visual Attention in Virtual Reality" (2024). All Theses. 4335.
https://open.clemson.edu/all_theses/4335
Included in
Audio Arts and Acoustics Commons, Fine Arts Commons, Game Design Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Television Commons