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Theses from 2024

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The Star Caller: Shining a Light on Game Production and Real Time Cinematics, Jehoshaphat Chacko

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Animating Reality: Enhancing Immersion through Secondary Animation Rigging Techniques in Video Games, Karim Hudson

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Creating Cartoon Style with 3D Animation, Sean William Meade

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A Pilot Study on the Effects of Aesthetic in Game Play Experience and Visual Attention in Virtual Reality, Makayla Middleton

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A Study on Physical and Digital Art Intergration Workflows, David Miller

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An Exploration of Non-Photorealistic Rendering Techniques And Styles To Bridge Mood and Style Using Unreal Engine, Ethan Richards

Theses from 2023

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Using Visual Effects as a Means of Establishing or Reinforcing Scale in 3D Visual Works, Eric DiNicolantonio

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Kitchen Witch: Animated Independent Property Pitch Bible Research and Development, Kelsey Eaves

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Digital Hair Creation for Archaeological Facial Approximation: George Dixon, the Last Captain of the Hl Hunley, Robert Emerson

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Nightmares and Hand Grenades: Dreams as A Storytelling Tool, Olivia Felber

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Adapting Cultural Storytelling Styles to Modern Media, Julie Huang

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Making the Subconscious Conscious - Showcasing Unresolved Childhood Trauma Through Animation, Alexis Hunter

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Procedural City Generation with Combined Architectures for Real-time Visualization, Griffin Poyck

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Trauma, Found Family, and Their Influence on the Creation of a Pitch Bible, David Scheele

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Rated T for Therapy: How Video Games Portray Mental Illness and Their Effects on Social Stigmas, Christine Wendell

Theses from 2022

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Female Portrayal in Games through Costumes: Designing and Creating Appealing Armor for Female Players, Nancey Fang

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The Digital Reconstruction and Simulation of Civil War Garments Recovered From the H. L. Hunley, Hanna George

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Different Tides: A Journey of Loss, Loneliness, and Friendship, William Gilmer

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A Comparative Study of Physical Cinematography that Influences Layouts in Animated Production, Daniel C. Hudson

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Rewriting the Narrative that Surrounds Mental Illness, Ashley Johnson

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Effects Of Surface Noise On Printing Artifacts: An Artistic Approach To Hiding Print Artifacts, Samuel New

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Transforming Character Faces based on Perceived Personality Traits, Kara Porter

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Out of the Box: Bridging the Long-Distance Gap Between Consumer and Product in Online Experiences by Using AR to Facilitate a Deeper Connection Through Virtual Try-Ons, Jessica E. Schell

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Designing the House of the Future: Social Commentary on Retrofuturism, Alyssa Woodruff

Theses from 2021

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Rigid Body Dynamics of Ship Hulls via Hydrostatic Forces Calculated From FFT Ocean Height Fields, Reagan Samuel Burke

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Window into Vesuvius: The Story Development and Production Process of an Augmented Reality Experience Based on the Letters of Pliny the Younger, DN Cherry

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The Second-Person Narrative Mode Used as a Proposed Engagement Form in Virtual Reality Storytelling, Rodney Florencio da Costa

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Jerry Fireman: Modeling Characters for a 1930s Cartoon, Matthew Ray Joyner

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Acceleration Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters, Niranjan Kalyanasundaram

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Framing Ludens: Pawn Swapping and Game Mode Alteration in an Unreal Engine Game Level, Jeffrey Paul Martell

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Celebrating and Practicing Aspects from Eastern- and Western-Centric Animation Styles, Alissa Annette Standerwick

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Raising Awareness of Endangered Species Through the Use of Digitally Created Characters, Justin Weeks

Theses from 2020

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An Appetite for the Tasteless: An Evaluation of Off-Color Humor in Adult Animations and Video Games, Presented Through a Proposed Interactive Narrative via a Procedurally Generated Material Library, Mark William Keller