Theses from 2024
The Star Caller: Shining a Light on Game Production and Real Time Cinematics, Jehoshaphat Chacko
Environmental Storytelling in Video Games Through the Lens of Film Noir, Samuel Hagen
Animating Reality: Enhancing Immersion through Secondary Animation Rigging Techniques in Video Games, Karim Hudson
Creating Cartoon Style with 3D Animation, Sean William Meade
A Pilot Study on the Effects of Aesthetic in Game Play Experience and Visual Attention in Virtual Reality, Makayla Middleton
A Study on Physical and Digital Art Intergration Workflows, David Miller
An Exploration of Non-Photorealistic Rendering Techniques And Styles To Bridge Mood and Style Using Unreal Engine, Ethan Richards
Designing and Building an Action Figure of Alexander the Great to Better Engage Young Learners in History, Patrick Sandoval
Theses from 2023
Using Visual Effects as a Means of Establishing or Reinforcing Scale in 3D Visual Works, Eric DiNicolantonio
Kitchen Witch: Animated Independent Property Pitch Bible Research and Development, Kelsey Eaves
Digital Hair Creation for Archaeological Facial Approximation: George Dixon, the Last Captain of the Hl Hunley, Robert Emerson
Nightmares and Hand Grenades: Dreams as A Storytelling Tool, Olivia Felber
Adapting Cultural Storytelling Styles to Modern Media, Julie Huang
Making the Subconscious Conscious - Showcasing Unresolved Childhood Trauma Through Animation, Alexis Hunter
Procedural City Generation with Combined Architectures for Real-time Visualization, Griffin Poyck
Trauma, Found Family, and Their Influence on the Creation of a Pitch Bible, David Scheele
Rated T for Therapy: How Video Games Portray Mental Illness and Their Effects on Social Stigmas, Christine Wendell
Theses from 2022
Female Portrayal in Games through Costumes: Designing and Creating Appealing Armor for Female Players, Nancey Fang
The Digital Reconstruction and Simulation of Civil War Garments Recovered From the H. L. Hunley, Hanna George
Different Tides: A Journey of Loss, Loneliness, and Friendship, William Gilmer
A Comparative Study of Physical Cinematography that Influences Layouts in Animated Production, Daniel C. Hudson
Rewriting the Narrative that Surrounds Mental Illness, Ashley Johnson
Effects Of Surface Noise On Printing Artifacts: An Artistic Approach To Hiding Print Artifacts, Samuel New
Transforming Character Faces based on Perceived Personality Traits, Kara Porter
Out of the Box: Bridging the Long-Distance Gap Between Consumer and Product in Online Experiences by Using AR to Facilitate a Deeper Connection Through Virtual Try-Ons, Jessica E. Schell
Designing the House of the Future: Social Commentary on Retrofuturism, Alyssa Woodruff
Theses from 2021
Rigid Body Dynamics of Ship Hulls via Hydrostatic Forces Calculated From FFT Ocean Height Fields, Reagan Samuel Burke
The Second-Person Narrative Mode Used as a Proposed Engagement Form in Virtual Reality Storytelling, Rodney Florencio da Costa
Jerry Fireman: Modeling Characters for a 1930s Cartoon, Matthew Ray Joyner
Acceleration Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters, Niranjan Kalyanasundaram
Framing Ludens: Pawn Swapping and Game Mode Alteration in an Unreal Engine Game Level, Jeffrey Paul Martell
Celebrating and Practicing Aspects from Eastern- and Western-Centric Animation Styles, Alissa Annette Standerwick
Raising Awareness of Endangered Species Through the Use of Digitally Created Characters, Justin Weeks