Theses from 2024
The Star Caller: Shining a Light on Game Production and Real Time Cinematics, Jehoshaphat Chacko
Animating Reality: Enhancing Immersion through Secondary Animation Rigging Techniques in Video Games, Karim Hudson
Creating Cartoon Style with 3D Animation, Sean William Meade
A Pilot Study on the Effects of Aesthetic in Game Play Experience and Visual Attention in Virtual Reality, Makayla Middleton
A Study on Physical and Digital Art Intergration Workflows, David Miller
An Exploration of Non-Photorealistic Rendering Techniques And Styles To Bridge Mood and Style Using Unreal Engine, Ethan Richards
Theses from 2023
Using Visual Effects as a Means of Establishing or Reinforcing Scale in 3D Visual Works, Eric DiNicolantonio
Kitchen Witch: Animated Independent Property Pitch Bible Research and Development, Kelsey Eaves
Digital Hair Creation for Archaeological Facial Approximation: George Dixon, the Last Captain of the Hl Hunley, Robert Emerson
Nightmares and Hand Grenades: Dreams as A Storytelling Tool, Olivia Felber
Adapting Cultural Storytelling Styles to Modern Media, Julie Huang
Making the Subconscious Conscious - Showcasing Unresolved Childhood Trauma Through Animation, Alexis Hunter
Procedural City Generation with Combined Architectures for Real-time Visualization, Griffin Poyck
Trauma, Found Family, and Their Influence on the Creation of a Pitch Bible, David Scheele
Rated T for Therapy: How Video Games Portray Mental Illness and Their Effects on Social Stigmas, Christine Wendell
Theses from 2022
Female Portrayal in Games through Costumes: Designing and Creating Appealing Armor for Female Players, Nancey Fang
The Digital Reconstruction and Simulation of Civil War Garments Recovered From the H. L. Hunley, Hanna George
Different Tides: A Journey of Loss, Loneliness, and Friendship, William Gilmer
A Comparative Study of Physical Cinematography that Influences Layouts in Animated Production, Daniel C. Hudson
Rewriting the Narrative that Surrounds Mental Illness, Ashley Johnson
Effects Of Surface Noise On Printing Artifacts: An Artistic Approach To Hiding Print Artifacts, Samuel New
Transforming Character Faces based on Perceived Personality Traits, Kara Porter
Out of the Box: Bridging the Long-Distance Gap Between Consumer and Product in Online Experiences by Using AR to Facilitate a Deeper Connection Through Virtual Try-Ons, Jessica E. Schell
Designing the House of the Future: Social Commentary on Retrofuturism, Alyssa Woodruff
Theses from 2021
Rigid Body Dynamics of Ship Hulls via Hydrostatic Forces Calculated From FFT Ocean Height Fields, Reagan Samuel Burke
The Second-Person Narrative Mode Used as a Proposed Engagement Form in Virtual Reality Storytelling, Rodney Florencio da Costa
Jerry Fireman: Modeling Characters for a 1930s Cartoon, Matthew Ray Joyner
Acceleration Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters, Niranjan Kalyanasundaram
Framing Ludens: Pawn Swapping and Game Mode Alteration in an Unreal Engine Game Level, Jeffrey Paul Martell
Celebrating and Practicing Aspects from Eastern- and Western-Centric Animation Styles, Alissa Annette Standerwick
Raising Awareness of Endangered Species Through the Use of Digitally Created Characters, Justin Weeks